Define the Problem
In this project, we were tasked with using Inventor to create a F1 car and customize it so that it would it fit a theme of our choosing. We downloaded the needed parts such as axels, and wheels while watching a tutorial video on how to build the main F1 car. This car also allowed for us to remember how inventor was used and other new features of Inventor.
Goals of the Project
Goals of the Project
- Have the best looking car
- Most aerodynamic car
- Theoretically the fastest car
Generating Concepts
Brainstorming List
Themes
Themes
- Spiderman
- Game of Thrones
- Mechanical
- Mexico
- Nascar
- Thin body
- U-shaped back fin
- Upside down U-shaped back fin
- Thin flat front fin
- Thin nose with big middle base
- shorter length
Develop a Solution
Dimensions
Degrees of Freedom
Construct and Test a Prototype
Present the Solution
When starting the project, i was very excited to be using inventor once again because it was one of my favorite softwares we used during our freshman year. My skills were only a little rusty when using Inventor and that is because i had recently been using AutoDesk Fusion 360 which is a similar software to Inventor. Fusion 360 had refreshed my memory about some of the things that could be done in Inventor, making it only a little easier to create this car. Some of the skill i remembered when using Inventor would be creating sketches on different planes, extruding, and assembling parts to create one main body. From this project I was able to learn how to create a flat plane on a design that would allow me to modify the design into almost any shape i want. I was also able to learn how to create separate bodies on a design such as the front or back fins on the car while also using a plane to mirror one side of the car onto the other. This new skill made it easier to make edits on one side of the car without having to worry about doing it to the other side of the car. These skills will definitely be important for the future and i am glad that i was able to learn about them.