Define a problem
Generating concepts
I found all my measurements by using a dial caliber to find the height of all 27 cubes. I did all these measurements to help find the mean, median, mode, range, and standard deviation of all 27 cubes so that we could make a histogram from all the data.
Acceptable range is when your results are very close to your mean. I calculated this by subtracting the mean from the standard deviation and then i did the same equation again but instead of subtracting it I added them together. And for each calculation i looked at my histogram to see what percentage of the data fit in between the numbers. For within 2nd deviation i multiplied the mean by two and then subtracted the deviation and did the same steps for 3rd deviation.
I made 21 isometric sketches in total. I made them so that i could choose 5 and they would make up my cube. These cubes that i made helped me decide how i wanted to build my cube and what parts i wanted to use.
Develop a solution
Construct and test a prototype
The assembly constraints i used were "mate'' and "flush". As i mated one piece with another the pieces were closer together but the piece could still move in different directions each time. So what i had to do was flush one side of the figure with the one its connecting too, stopping it from moving in that direction and keeping it in place. One thing you have too do is flush it with all sides because if you don't there will still be one figure that can still move up and down or left to right.
Evaluate the solution
All the people that solved my cube were in the age range of 14-15. These people were my classmates and friends and most of them relatively solved my cube in about 2-10 minutes. With all the data i collected the age of the puzzle solvers, there wasn't much of a difference between them. One thing i did realize was that i had "Zach and Hunter" solve the cube early in the morning as soon as i had got on the bus and they had the fastest times but when i got to the Tech School the amount of time began to increase.
No, there is nothing i would wan't to change in my cube design because it is very difficult for some people, yet 2 people who have solved my cube have found different ways to solve it then i did. Also because it looks difficult but comes together easily.
Present the solution
The “Puzzle cube” project was a really good experience for me because I loved to use Inventor and I learned how to use excel which is something that I have never used before but now it seems like such an important thing to know. This project also gave me more experience with isometric drawings helping me get more practice and now I’m a lot better at it then I used to be. This was the first time I have used inventor since 7th or 8th grade in gateway, and it helped teach me new things I didn’t know how to use before. When someone says that “I used a design process to solve the problem at hand” it means that they used one step of the design process to solve a simple problem. For example you can use generate concepts to help you research, brain storm, and to pick the best idea for the situation/problem. When I was on 8th grade I learned to use the program inventor in gateway and that made it easier for me to use the program in this class because I knew more of the tools that we are using for this project. I enjoy the experience of learning the new tools and functions of the program inventor and excel.